80-14 "Castle Wiz".
Responding to an ad in the newspaper, Tom & Jerry arrive at Castle Scarealotti, where they must spend the night in an attempt to win the $20 prize money. Count Scarealotti, a wizard, makes things hauntingly hectic for Tom & Jerry by conjuring up a ghost, which hinders T&J throughout the night, chasing them through a suit of armor, a dresser drawer, an upside down room, and in and out of a painting. T&J eventually entrap the ghost in a piano and torture it with Jerry tap-dancing on the keys, producing discordant notes. Morning arrives, the ghost gives up and vanishes, and Scarealotti presents T&J with the $20 for helping him test out his haunted house tourist attraction! Tom & Jerry then strike back with a little ectoplasmic surprise of their own.
Trivia & Notes:
- This was most likely inspired by similar creepy capers in 1942's Fraidy Cat.
- The scene of Jerry in this cartoon dancing up and down the piano's keys can be seen in this show's opening titles. The syndication opening sequence also boasts a scene of Tom & Jerry being chased by a ghost.
- The ghost changes color in "Castle Wiz." He makes his first appearance in green, but shows up throughout the remainder of the cartoon in lavender. The color of the ghost which chases T&J in the syndicated main titles is bone-white.
- Some chase sequences use portions of the underscore of Scooby-Doo, Where Are You! (CBS, 1969-72/1974-76). Interestingly, Scooby voice Don Messick voices the ghost here in "Castle Wiz," and the ghost materializing from the cover of the chair T&J use to hide under (the same one the cat and mouse use to exact revenge at The Count) resembles The Phantom Shadow, the prime antagonist of the January 10, 1970 episode of Scooby-Doo, Where Are You!, "A Night Of Fright Is No Delight."
- Trivia Footnote: Speaking of Scoob, ABC and Hanna-Barbera, capitalizing on this very Tom & Jerry/Grape Ape Show, would a year later once again combine forces to resurrect a classic H-B character (like Tom & Jerry), Scooby-Doo, and team him with another new creation, Dynomutt, Dog Wonder (created by Joe Ruby and Ken Spears), to form the highly-publicized Scooby-Doo/Dynomutt Hour
80-16 "Grim And Bear It"
At The Sequoia National Park, Tom & Jerry attempt to become full fledged forest rangers, but first must keep a sharp lookout for a mischievous bear cub and be extra careful not to incur the wrath of his mom, Old Bruinhilda. But, try though they do, even as T&J rescue the cub from being stung by bees and pounced upon by a panther, and even stop him from swinging from some hay that a moose is eating, Old Bruinhilda is always there to snatch back her cub and scare the novice rangers off (moms will be moms!). The bears and T&J intrude upon the motor home of a camping couple, George and his wife, and cause such a furor, that the couple are forced to drive home, unwittingly bringing the uninvited guests with them. The wife phones the police as Bruinhilda (cub under her arm) chases T&J around the house.
Trivia & Notes:
80-19 "The Flying Sorceress"
When Free Fall Frieda, the witch, spots Tom and Jerry in her crystal ball, she decides to hire them as trainees to help operate her new 1401 wide-bodied flying cauldron. She sends her broomstick out to capture them and bring them to her. She takes Tom and Jerry out flying in her cauldron, and to help farmers with "crop dusting," she lowers Tom on a rope with a feather duster in his hand. In spite of Frieda's good intentions, her airborne antics terrify Tom and Jerry. Becoming Witchcraft Airlines, she then picks up a passenger directly from the airport and transports him to the Nation's Capital. Tom & Jerry later tag along directly behind Frieda on a broom and a hairbrush, respectively. When they find themselves heading on a collision course with a big airliner, they use this chance to escape. While Frieda flies on, jabbering away to Tom and Jerry, the cat and mouse team are soaring off in the opposite direction, waving from the airplane's window.
Trivia & Notes: